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Shared animosity
Shared animosity











shared animosity

Eldrazi Monument is also a good card, because you'll have endless tokens to fuel it, and all of your stuff will be flying and indestructible, keeping your opponents from easily stopping you. Lapse of Certainty can also delay a board wipe for a turn and waste your opponents' investment, and is good tech as well. The same is true with Eerie Interlude and Semester's End which can also dodge even a Cyclonic Rift. The latter won't save your tokens, but it will save other pieces. Don't forget also about Make a Stand, Flawless Maneuver, and Cosmic Intervention. Others mentioned Unbreakable Formation and Teferi's Protection as helpful cards. If your opponents wonder why you're holding back you can just say somewhat honestly that you're trying to spread the love around and keep blockers and critical pieces in play.Ī fourth principle is board state protection. It's also a good idea with early attacks to take turns attacking different opponents for only a small amount of damage, or even rolling the dice to see who you'll attack first. My one friend who has been quite good at aggro has become adept at pointing out what I am doing and keeping things honest. When I play against aggro I might have a board wipe, and yet hold off if I'm not afraid of imminently dying to let the aggro player do some of my dirty work for me and keep attention away from the combo I am putting together. This is self-interested, but it is also helping your opponents play better by noticing more than obvious threats. What's he up to?" is far more powerful than promising not to attack someone. Sometimes people just think of politics as bribery, but its better to simply point out what other opponents are doing. Thirdly is politics via threat assessment, not deals.

shared animosity

If they know you can kill them you are a threat, if they don't see it coming you will win. Surprise is one of the most powerful things in EDH. Don't play these cards early either! Your opponents will just kill them, so play them the turn that you can win. Its almost better to keep your tokens as 1/1s as long as possible and then suddenly in a single turn make them gamewinning with Coat of Arms, Shared Animosity, Jazal Goldmane, or Mirror Entity. Knocking out an opponent early doesn't necessarily help as that person is a target for someone else and can help keep someone else under control.Ī second principle is try to win all at once via pump effects. Once you slam one person you will be the archenemy of all, so don't do that till you are a turn or two from winning or they will destroy you. Chip away at peoples' life totals rather than hitting one person hard. You should be attacking, but keep in mind you don't need to attack with everything.

#SHARED ANIMOSITY FULL#

You need to make sure that you set up card draw engines and other things to keep your tank full in the long run. Even if you can commit all of your resources to powerful plays early you shouldn't do so. In EDH there are several key principles of good aggro play. In those games you have little incentive not to go for broke all the time, and to commit all of your resources right away. To begin with, don't play like in a 60 card, 1v1 format. Hi Dazard! What a great question! I avoided aggro strategies for awhile for this reason, but as my sneaky combo strategies are hard for some groups I play with to decode, I decided to make some good old honest aggro decks, and I think I've figured out a good balance. Please inspect your order upon receipt and contact us immediately if the item is defective, damaged or if you receive the wrong item so that we can evaluate the issue and make it right.Dealing with politics as an … 3 months ago

shared animosity

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Shared animosity